F.A.Q. — Frequently Asked Questions
We're sure there are plenty of questions that need to be answered in order to sate the ever-lusting curosity of humanity. Below, you may find answers to some of life's greatest inquiries—specifically those pertaining to Opaque Industries and Song of Swords. If these are not satisfactory, please use the Contact page!
What is a tabletop RPG?
A tabletop RPG is a group storytelling game, in which a group of players each take on the role of a character that they usually design themselves. One player from the group does not make a character, but instead takes on the role of the Narrator as well as every other non-player character for the story. This person is generally called a Game Master, though in other games they’ve been called a Dungeon Master, a Storyteller and a Seneschal.
Why are you guys called Opaque Industries when you're actually transparent and communicative?
For good and sufficient reasons.
When is the Public Beta coming out?
It is scheduled for June 12th.
When's the Kickstarter?
As soon as our social media blitz reaches full tilt and we feel comfortable that we will success. Our current projections suggest that we will launch sometime around the release of our Public Beta. The most likely date is June 19th.
What era and region will the (equipment or arms and armory) in the core Song of Swords book be drawn from?
While it would be impossible to cover every period in history in the core book, we will instead focus on 15th Century Europe, as it is a rich setting with a huge variety in arms and armor. We will cover a great many other times and places in the supplement books to follow, from 17th Century Poland to Sengoku period Japan to the height of the Roman Empire.
Can I run fantasy and historical settings equally easily?
Yes, you will be able to run Historical campaigns and Fantasy ones separately and easily.
What is a "Fecht"?
Fecht is an old german word that shares a root with "fechter" (fencer) and serves as the etymology for the English word "fight" (as in, fighting, specifically with swords and in dueling) and the concept is very important to the culture behind Song of Swords and its development. A Fecht in this sense (originally named for the German "Fechtbucher," fighting manuals that provide much of our modern knowledge of historical European fighting styles) is a fight between two or more characters run over an imageboard or forum, using the rules to a tabletop RPG, often with crowd participation. These have been run in multiple systems over the years, from Riddle of Steel, to GURPS, to even a few sordid incidents involving FATAL. In particular, the original Fechts run by John Galt in 2011, using the Riddle of Steel system, eventually led to the idea of Song of Swords, and the forming of Opaque Industries.
How did this project start?
During the Fechts, it became apparent to all in the threads, that while the systems they had used were all good and fine, they had problems. After a period of silence, John Galt sought out and recruited a flock of game designers, and convinced them to take up his cause in producing a new game, one that would take all of the concepts embodied in the Fecht, and fill them out into a full, complete game, an RPG that embodied the love of realism and lethal, tactical combat.
As it became obvious that the endeavor was serious, the group formed into a company, Opaque Industries, with Lacombe and Irwin taking up leadership positions as the founders of the company, and recruiting still more workers to complete the game.
Who is John Galt?
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